Creating a Bubble Shooter game using HTML and JavaScript involves combining basic web development skills with game logic. Here’s a step-by-step conceptual description of how you’d go about building it:

1. Project Setup

  • HTML: Sets up the structure. Use a <canvas> element for drawing the game.
  • JavaScript: Handles game logic, rendering, and user interaction.
  • CSS (optional): For styling the page or canvas wrapper.

2. Game Components

  • Canvas: The main drawing area.
  • Bubbles: Circular objects with colors; they form a grid or cluster at the top.
  • Shooter: A bubble launcher at the bottom that fires a new bubble upward.
  • Aiming mechanism: Allows the player to aim using mouse movement or touch.
  • Collision detection: Checks if the bubble hits other bubbles or walls.
  • Match detection: Identifies if three or more bubbles of the same color are connected.
  • Bubble removal: Removes matched bubbles and updates the game state.

3. Game Initialization

  • Create a 2D array (or similar data structure) to represent the bubble grid.
  • Populate the upper portion of the grid with random-colored bubbles.
  • Position the shooter at the bottom center with a randomly chosen bubble color.

4. Rendering (Drawing the Game)

  • Use the canvas API to draw:
    • All bubbles in their grid positions.
    • The shooter bubble.
    • Aiming line or arrow (optional).

5. User Input

  • Capture mouse/touch input to aim and shoot.
  • On click/tap, calculate the direction vector from shooter to the target point.
  • Use that direction to animate the bubble movement.

6. Bubble Movement & Collision

  • Move the bubble frame by frame using requestAnimationFrame.
  • Detect collision with:
    • Walls (bounce effect).
    • Other bubbles (stick the bubble and add it to the grid).
  • Upon collision, check for matches.

7. Match Detection & Removal

  • Implement a flood-fill algorithm to find connected bubbles of the same color.
  • If 3 or more are connected, remove them.
  • Also check for bubbles that are “floating” (not connected to the top), and remove them too.

8. Next Bubble

  • After shooting, generate the next bubble and allow the player to shoot again.

9. Game Over Conditions

  • Game ends when:
    • Bubbles reach the bottom.
    • Player clears all bubbles.

10. Polish (Optional but Nice)

  • Add animations for popping bubbles.
  • Add scoring.
  • Add sound effects.
  • Add increasing difficulty levels (e.g., rows dropping over time).

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Categories: Source Code

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