How to make Ludo app in Flutter with Source Code Step by step

Creating a Ludo app in Flutter is a more complex task, as it involves implementing game logic, UI design, and multiplayer features. Below is a simplified step-by-step guide to help you build a basic Ludo app in Flutter. This guide will focus on setting up the project, creating the game board, and handling player movement.

Step 1: Set Up Your Development Environment

  1. Install Flutter: Follow the Flutter installation guide to set up Flutter on your machine.
  2. Set Up an Editor: Install Visual Studio Code, Android Studio, or any other preferred IDE. Install Flutter and Dart plugins for your editor.

Step 2: Create a New Flutter Project

  1. Open your terminal or command prompt.
  2. Run the following command to create a new Flutter project:
   flutter create ludo_app
  1. Navigate to the project directory:
   cd ludo_app

Step 3: Create the Game Board UI

  1. Open the lib/main.dart file.
  2. Replace its contents with the following code to create a basic Ludo board:
   import 'package:flutter/material.dart';

   void main() => runApp(MyApp());

   class MyApp extends StatelessWidget {
     @override
     Widget build(BuildContext context) {
       return MaterialApp(
         title: 'Ludo Game',
         theme: ThemeData(
           primarySwatch: Colors.blue,
         ),
         home: LudoBoard(),
       );
     }
   }

   class LudoBoard extends StatelessWidget {
     @override
     Widget build(BuildContext context) {
       return Scaffold(
         appBar: AppBar(
           title: Text('Ludo Game'),
         ),
         body: Center(
           child: AspectRatio(
             aspectRatio: 1,
             child: Container(
               margin: EdgeInsets.all(10),
               decoration: BoxDecoration(
                 border: Border.all(color: Colors.black, width: 2),
               ),
               child: Column(
                 children: [
                   Expanded(
                     child: Row(
                       children: [
                         buildHomeCell(Colors.green),
                         buildPathCell(),
                         buildHomeCell(Colors.red),
                       ],
                     ),
                   ),
                   Expanded(
                     child: Row(
                       children: [
                         buildPathCell(),
                         buildCenterCell(),
                         buildPathCell(),
                       ],
                     ),
                   ),
                   Expanded(
                     child: Row(
                       children: [
                         buildHomeCell(Colors.yellow),
                         buildPathCell(),
                         buildHomeCell(Colors.blue),
                       ],
                     ),
                   ),
                 ],
               ),
             ),
           ),
         ),
       );
     }

     Widget buildHomeCell(Color color) {
       return Expanded(
         child: Container(
           color: color,
           child: Center(
             child: Text(
               'Home',
               style: TextStyle(
                 color: Colors.white,
                 fontSize: 24,
                 fontWeight: FontWeight.bold,
               ),
             ),
           ),
         ),
       );
     }

     Widget buildPathCell() {
       return Expanded(
         child: Container(
           color: Colors.white,
           child: Center(
             child: Text(
               'Path',
               style: TextStyle(
                 color: Colors.black,
                 fontSize: 16,
               ),
             ),
           ),
         ),
       );
     }

     Widget buildCenterCell() {
       return Expanded(
         child: Container(
           color: Colors.white,
           child: Center(
             child: Text(
               'Safe',
               style: TextStyle(
                 color: Colors.black,
                 fontSize: 16,
                 fontWeight: FontWeight.bold,
               ),
             ),
           ),
         ),
       );
     }
   }

Step 4: Implement Basic Game Logic

  1. This step involves handling the movement of tokens, rolling dice, and implementing basic rules.
  2. For simplicity, let’s implement a dice roller and basic movement:
   import 'dart:math';

   class LudoGame {
     int rollDice() {
       return Random().nextInt(6) + 1;
     }

     void moveToken(int player, int steps) {
       // Implement logic to move player's token by 'steps' on the board.
     }

     // Add additional game logic functions here.
   }

Step 5: Integrate Game Logic with UI

  1. Modify the LudoBoard class to incorporate dice rolling and token movement:
   class LudoBoard extends StatefulWidget {
     @override
     _LudoBoardState createState() => _LudoBoardState();
   }

   class _LudoBoardState extends State<LudoBoard> {
     final LudoGame game = LudoGame();
     int diceRoll = 1;

     void rollDice() {
       setState(() {
         diceRoll = game.rollDice();
       });
     }

     @override
     Widget build(BuildContext context) {
       return Scaffold(
         appBar: AppBar(
           title: Text('Ludo Game'),
         ),
         body: Column(
           children: [
             Expanded(
               child: buildBoard(),
             ),
             Padding(
               padding: const EdgeInsets.all(8.0),
               child: Column(
                 children: [
                   Text(
                     'Roll: $diceRoll',
                     style: TextStyle(fontSize: 24),
                   ),
                   ElevatedButton(
                     onPressed: rollDice,
                     child: Text('Roll Dice'),
                   ),
                 ],
               ),
             ),
           ],
         ),
       );
     }

     Widget buildBoard() {
       return Center(
         child: AspectRatio(
           aspectRatio: 1,
           child: Container(
             margin: EdgeInsets.all(10),
             decoration: BoxDecoration(
               border: Border.all(color: Colors.black, width: 2),
             ),
             child: Column(
               children: [
                 Expanded(
                   child: Row(
                     children: [
                       buildHomeCell(Colors.green),
                       buildPathCell(),
                       buildHomeCell(Colors.red),
                     ],
                   ),
                 ),
                 Expanded(
                   child: Row(
                     children: [
                       buildPathCell(),
                       buildCenterCell(),
                       buildPathCell(),
                     ],
                   ),
                 ),
                 Expanded(
                   child: Row(
                     children: [
                       buildHomeCell(Colors.yellow),
                       buildPathCell(),
                       buildHomeCell(Colors.blue),
                     ],
                   ),
                 ),
               ],
             ),
           ),
         ),
       );
     }

     Widget buildHomeCell(Color color) {
       return Expanded(
         child: Container(
           color: color,
           child: Center(
             child: Text(
               'Home',
               style: TextStyle(
                 color: Colors.white,
                 fontSize: 24,
                 fontWeight: FontWeight.bold,
               ),
             ),
           ),
         ),
       );
     }

     Widget buildPathCell() {
       return Expanded(
         child: Container(
           color: Colors.white,
           child: Center(
             child: Text(
               'Path',
               style: TextStyle(
                 color: Colors.black,
                 fontSize: 16,
               ),
             ),
           ),
         ),
       );
     }

     Widget buildCenterCell() {
       return Expanded(
         child: Container(
           color: Colors.white,
           child: Center(
             child: Text(
               'Safe',
               style: TextStyle(
                 color: Colors.black,
                 fontSize: 16,
                 fontWeight: FontWeight.bold,
               ),
             ),
           ),
         ),
       );
     }
   }

Step 6: Run the App

  1. Ensure that your device or emulator is running.
  2. Run the following command to start the app:
   flutter run
  1. The app should display a basic Ludo board and allow you to roll the dice.

Step 7: Test the App

  1. Test the app by rolling the dice and simulating token movements.
  2. Ensure that the app works as expected.

Step 8: (Optional) Add Multiplayer Support and More Features

  • Implement player turns, token movement based on dice rolls, and winning conditions.
  • Add multiplayer support, either on the same device or through a network.
  • Enhance the UI with animations and more interactive elements.

Source Code

You can use the code provided above as a starting point for creating a basic Ludo app in Flutter. As this is a simplified version, you can further enhance the app by adding more complex features.

OUTPUT

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